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SWORD

3D modelled the sword and the table using Maya as the low poly geometry to maintain a optimized mesh.
The base was sculpted in Zbrush using alpha brushes to create the imperfections and detail - creating a high poly geometry
Used Maya to unwrap both the sword and table with packed islands.
Baked and implemented a PBR texture workflow in Substance Painter using textures, alphas and material to create realistic textures.
Setting up the scene was done in UE5, which included lighting and post processing.

Polygon
Sword (Including leather band) 8664 tris
Table: 1200 tris